Advice from Ira Glass to those getting into creative work
Apr 26All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you.
My career has taken me from a place that used to be highly technical and is now swinging more toward the creative end of the continuum. That isn't because my interests have changed, though. Indeed, I've always loved doing creative work, but I couldn't pull it off on my own.
Side projects were my typical outlet for experimenting with my creative abilities, and they kept getting stronger and closer to what I wished I could do. My interactions got more elegant, my typography stronger, and my layouts followed suit. I got to the point a few years ago where I could be happy with my interaction design work, and moved into that role.
These days, there's still a gap, mainly on the visual side, but it improves with every project I undertake. As the only full-time designer here at Posterous, I'm doing a lot of visual design work, and I'm becoming a more capable visual designer in turn. The work I was cautiously proud of in 2010 is embarrassing now in 2011, and I hope I feel similarly next year. It's still not quite to where my taste demands, but I know my taste is more discerning than others', and for the vast majority, my work cuts it.
It's a long path, but Ira's right, the path to doing great creative work is a simple challenge: strive to satisfy your own sophisticated taste.
